/**
* @file slider.js
*/
import Component from '../component.js';
import * as Dom from '../utils/dom.js';
import {IS_CHROME} from '../utils/browser.js';
import {clamp} from '../utils/num.js';
import keycode from 'keycode';
/**
* The base functionality for a slider. Can be vertical or horizontal.
* For instance the volume bar or the seek bar on a video is a slider.
*
* @extends Component
*/
class Slider extends Component {
/**
* Create an instance of this class
*
* @param { import('../player').default } player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.handleMouseDown_ = (e) => this.handleMouseDown(e);
this.handleMouseUp_ = (e) => this.handleMouseUp(e);
this.handleKeyDown_ = (e) => this.handleKeyDown(e);
this.handleClick_ = (e) => this.handleClick(e);
this.handleMouseMove_ = (e) => this.handleMouseMove(e);
this.update_ = (e) => this.update(e);
// Set property names to bar to match with the child Slider class is looking for
this.bar = this.getChild(this.options_.barName);
// Set a horizontal or vertical class on the slider depending on the slider type
this.vertical(!!this.options_.vertical);
this.enable();
}
/**
* Are controls are currently enabled for this slider or not.
*
* @return {boolean}
* true if controls are enabled, false otherwise
*/
enabled() {
return this.enabled_;
}
/**
* Enable controls for this slider if they are disabled
*/
enable() {
if (this.enabled()) {
return;
}
this.on('mousedown', this.handleMouseDown_);
this.on('touchstart', this.handleMouseDown_);
this.on('keydown', this.handleKeyDown_);
this.on('click', this.handleClick_);
// TODO: deprecated, controlsvisible does not seem to be fired
this.on(this.player_, 'controlsvisible', this.update);
if (this.playerEvent) {
this.on(this.player_, this.playerEvent, this.update);
}
this.removeClass('disabled');
this.setAttribute('tabindex', 0);
this.enabled_ = true;
}
/**
* Disable controls for this slider if they are enabled
*/
disable() {
if (!this.enabled()) {
return;
}
const doc = this.bar.el_.ownerDocument;
this.off('mousedown', this.handleMouseDown_);
this.off('touchstart', this.handleMouseDown_);
this.off('keydown', this.handleKeyDown_);
this.off('click', this.handleClick_);
this.off(this.player_, 'controlsvisible', this.update_);
this.off(doc, 'mousemove', this.handleMouseMove_);
this.off(doc, 'mouseup', this.handleMouseUp_);
this.off(doc, 'touchmove', this.handleMouseMove_);
this.off(doc, 'touchend', this.handleMouseUp_);
this.removeAttribute('tabindex');
this.addClass('disabled');
if (this.playerEvent) {
this.off(this.player_, this.playerEvent, this.update);
}
this.enabled_ = false;
}
/**
* Create the `Slider`s DOM element.
*
* @param {string} type
* Type of element to create.
*
* @param {Object} [props={}]
* List of properties in Object form.
*
* @param {Object} [attributes={}]
* list of attributes in Object form.
*
* @return {Element}
* The element that gets created.
*/
createEl(type, props = {}, attributes = {}) {
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider';
props = Object.assign({
tabIndex: 0
}, props);
attributes = Object.assign({
'role': 'slider',
'aria-valuenow': 0,
'aria-valuemin': 0,
'aria-valuemax': 100
}, attributes);
return super.createEl(type, props, attributes);
}
/**
* Handle `mousedown` or `touchstart` events on the `Slider`.
*
* @param {MouseEvent} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
* @fires Slider#slideractive
*/
handleMouseDown(event) {
const doc = this.bar.el_.ownerDocument;
if (event.type === 'mousedown') {
event.preventDefault();
}
// Do not call preventDefault() on touchstart in Chrome
// to avoid console warnings. Use a 'touch-action: none' style
// instead to prevent unintended scrolling.
// https://developers.google.com/web/updates/2017/01/scrolling-intervention
if (event.type === 'touchstart' && !IS_CHROME) {
event.preventDefault();
}
Dom.blockTextSelection();
this.addClass('vjs-sliding');
/**
* Triggered when the slider is in an active state
*
* @event Slider#slideractive
* @type {MouseEvent}
*/
this.trigger('slideractive');
this.on(doc, 'mousemove', this.handleMouseMove_);
this.on(doc, 'mouseup', this.handleMouseUp_);
this.on(doc, 'touchmove', this.handleMouseMove_);
this.on(doc, 'touchend', this.handleMouseUp_);
this.handleMouseMove(event, true);
}
/**
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
* The `mousemove` and `touchmove` events will only only trigger this function during
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
* {@link Slider#handleMouseUp}.
*
* @param {MouseEvent} event
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
* this function
* @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false.
*
* @listens mousemove
* @listens touchmove
*/
handleMouseMove(event) {}
/**
* Handle `mouseup` or `touchend` events on the `Slider`.
*
* @param {MouseEvent} event
* `mouseup` or `touchend` event that triggered this function.
*
* @listens touchend
* @listens mouseup
* @fires Slider#sliderinactive
*/
handleMouseUp(event) {
const doc = this.bar.el_.ownerDocument;
Dom.unblockTextSelection();
this.removeClass('vjs-sliding');
/**
* Triggered when the slider is no longer in an active state.
*
* @event Slider#sliderinactive
* @type {Event}
*/
this.trigger('sliderinactive');
this.off(doc, 'mousemove', this.handleMouseMove_);
this.off(doc, 'mouseup', this.handleMouseUp_);
this.off(doc, 'touchmove', this.handleMouseMove_);
this.off(doc, 'touchend', this.handleMouseUp_);
this.update();
}
/**
* Update the progress bar of the `Slider`.
*
* @return {number}
* The percentage of progress the progress bar represents as a
* number from 0 to 1.
*/
update() {
// In VolumeBar init we have a setTimeout for update that pops and update
// to the end of the execution stack. The player is destroyed before then
// update will cause an error
// If there's no bar...
if (!this.el_ || !this.bar) {
return;
}
// clamp progress between 0 and 1
// and only round to four decimal places, as we round to two below
const progress = this.getProgress();
if (progress === this.progress_) {
return progress;
}
this.progress_ = progress;
this.requestNamedAnimationFrame('Slider#update', () => {
// Set the new bar width or height
const sizeKey = this.vertical() ? 'height' : 'width';
// Convert to a percentage for css value
this.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%';
});
return progress;
}
/**
* Get the percentage of the bar that should be filled
* but clamped and rounded.
*
* @return {number}
* percentage filled that the slider is
*/
getProgress() {
return Number(clamp(this.getPercent(), 0, 1).toFixed(4));
}
/**
* Calculate distance for slider
*
* @param {Event} event
* The event that caused this function to run.
*
* @return {number}
* The current position of the Slider.
* - position.x for vertical `Slider`s
* - position.y for horizontal `Slider`s
*/
calculateDistance(event) {
const position = Dom.getPointerPosition(this.el_, event);
if (this.vertical()) {
return position.y;
}
return position.x;
}
/**
* Handle a `keydown` event on the `Slider`. Watches for left, right, up, and down
* arrow keys. This function will only be called when the slider has focus. See
* {@link Slider#handleFocus} and {@link Slider#handleBlur}.
*
* @param {KeyboardEvent} event
* the `keydown` event that caused this function to run.
*
* @listens keydown
*/
handleKeyDown(event) {
const spatialNavOptions = this.options_.playerOptions.spatialNavigation;
const spatialNavEnabled = spatialNavOptions && spatialNavOptions.enabled;
const horizontalSeek = spatialNavOptions && spatialNavOptions.horizontalSeek;
if (spatialNavEnabled) {
if ((horizontalSeek && keycode.isEventKey(event, 'Left')) ||
(!horizontalSeek && keycode.isEventKey(event, 'Down'))) {
event.preventDefault();
event.stopPropagation();
this.stepBack();
} else if ((horizontalSeek && keycode.isEventKey(event, 'Right')) ||
(!horizontalSeek && keycode.isEventKey(event, 'Up'))) {
event.preventDefault();
event.stopPropagation();
this.stepForward();
} else {
super.handleKeyDown(event);
}
// Left and Down Arrows
} else if (keycode.isEventKey(event, 'Left') || keycode.isEventKey(event, 'Down')) {
event.preventDefault();
event.stopPropagation();
this.stepBack();
// Up and Right Arrows
} else if (keycode.isEventKey(event, 'Right') || keycode.isEventKey(event, 'Up')) {
event.preventDefault();
event.stopPropagation();
this.stepForward();
} else {
// Pass keydown handling up for unsupported keys
super.handleKeyDown(event);
}
}
/**
* Listener for click events on slider, used to prevent clicks
* from bubbling up to parent elements like button menus.
*
* @param {Object} event
* Event that caused this object to run
*/
handleClick(event) {
event.stopPropagation();
event.preventDefault();
}
/**
* Get/set if slider is horizontal for vertical
*
* @param {boolean} [bool]
* - true if slider is vertical,
* - false is horizontal
*
* @return {boolean}
* - true if slider is vertical, and getting
* - false if the slider is horizontal, and getting
*/
vertical(bool) {
if (bool === undefined) {
return this.vertical_ || false;
}
this.vertical_ = !!bool;
if (this.vertical_) {
this.addClass('vjs-slider-vertical');
} else {
this.addClass('vjs-slider-horizontal');
}
}
}
Component.registerComponent('Slider', Slider);
export default Slider;