control-bar_time-controls_time-display.js
/**
* @file time-display.js
*/
import document from 'global/document';
import Component from '../../component.js';
import * as Dom from '../../utils/dom.js';
import {formatTime} from '../../utils/time.js';
import log from '../../utils/log.js';
/**
* Displays time information about the video
*
* @extends Component
*/
class TimeDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param { import('../../player').default } player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on(player, ['timeupdate', 'ended', 'seeking'], (e) => this.update(e));
this.updateTextNode_();
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const className = this.buildCSSClass();
const el = super.createEl('div', {
className: `${className} vjs-time-control vjs-control`
});
const span = Dom.createEl('span', {
className: 'vjs-control-text',
textContent: `${this.localize(this.labelText_)}\u00a0`
}, {
role: 'presentation'
});
el.appendChild(span);
this.contentEl_ = Dom.createEl('span', {
className: `${className}-display`
}, {
// span elements have no implicit role, but some screen readers (notably VoiceOver)
// treat them as a break between items in the DOM when using arrow keys
// (or left-to-right swipes on iOS) to read contents of a page. Using
// role='presentation' causes VoiceOver to NOT treat this span as a break.
role: 'presentation'
});
el.appendChild(this.contentEl_);
return el;
}
dispose() {
this.contentEl_ = null;
this.textNode_ = null;
super.dispose();
}
/**
* Updates the displayed time according to the `updateContent` function which is defined in the child class.
*
* @param {Event} [event]
* The `timeupdate`, `ended` or `seeking` (if enableSmoothSeeking is true) event that caused this function to be called.
*/
update(event) {
if (!this.player_.options_.enableSmoothSeeking && event.type === 'seeking') {
return;
}
this.updateContent(event);
}
/**
* Updates the time display text node with a new time
*
* @param {number} [time=0] the time to update to
*
* @private
*/
updateTextNode_(time = 0) {
time = formatTime(time);
if (this.formattedTime_ === time) {
return;
}
this.formattedTime_ = time;
this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', () => {
if (!this.contentEl_) {
return;
}
let oldNode = this.textNode_;
if (oldNode && this.contentEl_.firstChild !== oldNode) {
oldNode = null;
log.warn('TimeDisplay#updateTextnode_: Prevented replacement of text node element since it was no longer a child of this node. Appending a new node instead.');
}
this.textNode_ = document.createTextNode(this.formattedTime_);
if (!this.textNode_) {
return;
}
if (oldNode) {
this.contentEl_.replaceChild(this.textNode_, oldNode);
} else {
this.contentEl_.appendChild(this.textNode_);
}
});
}
/**
* To be filled out in the child class, should update the displayed time
* in accordance with the fact that the current time has changed.
*
* @param {Event} [event]
* The `timeupdate` event that caused this to run.
*
* @listens Player#timeupdate
*/
updateContent(event) {}
}
/**
* The text that is added to the `TimeDisplay` for screen reader users.
*
* @type {string}
* @private
*/
TimeDisplay.prototype.labelText_ = 'Time';
/**
* The text that should display over the `TimeDisplay`s controls. Added to for localization.
*
* @type {string}
* @protected
*
* @deprecated in v7; controlText_ is not used in non-active display Components
*/
TimeDisplay.prototype.controlText_ = 'Time';
Component.registerComponent('TimeDisplay', TimeDisplay);
export default TimeDisplay;